This started as a personal project where I wanted to create a high poly scene that could eventually be rendered out in Marmoset. Unfortunately I soon learned that at the time my Marmoset could not render out reflections to the quality I needed.
I eventually dove into Maya's Arnold rendered and was able to get the results that I was looking for.
Models where made in Maya with textures created in Substance Painter. The images shown are works in progress rendered out through marmoset with the final render being made with Maya's Arnold Renderer.