Coby Schouten
Coby Schouten
3D Artist
NJ, United States

About

3D Environment & Prop artist with over 10 years of experience in creating game assets for both desktop and VR games. Most of my background lies in creating video game trainers for the US Army.

Resume PDF

View

Skills

3D Animation3D ModelingCharacter ModelingEnvironment ModelingHard Surface ModelingProp ModelingTexturingCharacter Animation

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Experience

  • Senior Artist at Wisengineering
    Denville, NJ, United States of America
    March 2019 - November 2021

    Created 3d models and character animations for various VR/XR games and trainers using the Unreal Engine and the Occulus Quest and HTC Vive.

    - Modeled a toon styled environment based on a real world location

    - Modeled a stylize Egyptian tomb room and brought it into the Unreal Engine

    - Animated character attack animations for a 3D beat’em up side scroller asset pack

  • 3D Animation and Game Asset Development at US Army contracted via Wisengineering
    Dover, NJ, United States of America
    July 2011 - March 2019

    Animated characters and modeled to scale 3D mechanical parts for mobile howitzers and personnel carrier vehicles to be used in a Unity based maintenance trainer game for the U.S. Army.

    - Modeled to scale realistic parts for mobile howitzers and personnel carrier vehicles

    - Created After Effects videos showcasing prototypes and ideas for the US military

    - Created maintenance trainers using 3D animations and Adobe Captivate

    - Animated 3D soldier characters performing maintenance tasks for our 3D trainers