3D Environment & Prop artist with over 10 years of experience in creating game assets for both desktop and VR games. Most of my background lies in creating video game trainers for the US Army.
Collaborates closely with the Enduvo team members and clients to create custom 3D models tailored for VR and AR experiences, develop immersive environments, and resolve 3D asset technical issues. Utilizes both purchased marketplace assets and produces original content for Enduvo's XR platform.
Created 3D game assets and environments for multiple games and trainers, using Unreal for Oculus Quest and HTC Vive.
Worked closely with a government team modeling to-scale 3D machinery parts and animating characters for a Unity-based, U.S. Army vehicle maintenance trainer.