Coby Schouten
Coby Schouten
3D Artist
NJ, United States

About

At my core, I'm a 3D Artist and Animator whose strengths in the area of environments and hard surface modeling. In addition to my 3d skills, I'm also knowledgeable in video editing, motion graphics, and graphic design. Currently, I'm learning the ins and outs of the Unreal Engine.

If you couldn't tell, I have a passion for learning and strive to continue to find new ways to express myself.

Resume PDF

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Skills

3D Animation3D ModelingCharacter ModelingEnvironment ModelingHard Surface ModelingProp ModelingTexturingCharacter Animation

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Experience

  • Senior Artist at Wisengineering
    Denville, NJ, United States of America
    March 2019 - Present

    Created 3d models and character animations for various VR/XR games and trainers using the Unreal Engine and the Occulus Quest and HTC Vive.

  • 3D Animation and Game Asset Development at US Army contracted via Wisengineering
    Dover, NJ, United States of America
    July 2011 - March 2019

    Animated characters and modeled to scale 3D mechanical parts for mobile howitzers and personnel carrier vehicles to be used in a Unity based maintenance trainer game for the U.S. Army.