Coby Schouten
Coby Schouten
3D Artist
NJ, United States

About

3D Environment & Prop artist with over 10 years of experience in creating game assets for both desktop and VR games. Most of my background lies in creating video game trainers for the US Army.

Resume PDF

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Skills

3D Animation3D ModelingCharacter ModelingEnvironment ModelingHard Surface ModelingProp ModelingTexturingCharacter Animation

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Experience

  • Senior 3D Artist at Enduvo
    October 2022 - Present

    Collaborates closely with the Enduvo team members and clients to create custom 3D models tailored for VR and AR experiences, develop immersive environments, and resolve 3D asset technical issues. Utilizes both purchased marketplace assets and produces original content for Enduvo's XR platform.

  • Senior Artist at Wisengineering
    Denville, NJ, United States of America
    March 2019 - November 2021

    Created 3D game assets and environments for multiple games and trainers, using Unreal for Oculus Quest and HTC Vive.

  • 3D Animation and Game Asset Development at US Army contracted via Wisengineering
    Dover, NJ, United States of America
    July 2011 - March 2019

    Worked closely with a government team modeling to-scale 3D machinery parts and animating characters for a Unity-based, U.S. Army vehicle maintenance trainer.

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