At my core, I'm a 3D Artist and Animator whose strengths in the area of environments and hard surface modeling. In addition to my 3d skills, I'm also knowledgeable in video editing, motion graphics, and graphic design. Currently, I'm learning the ins and outs of the Unreal Engine.
If you couldn't tell, I have a passion for learning and strive to continue to find new ways to express myself.
Created 3d models and character animations for various VR/XR games and trainers using the Unreal Engine and the Occulus Quest and HTC Vive.
Animated characters and modeled to scale 3D mechanical parts for mobile howitzers and personnel carrier vehicles to be used in a Unity based maintenance trainer game for the U.S. Army.