Vise

I needed to make this model for an art test so the entire thing was modeled, textured, and rigged in less then a day. It was created for a VR environment so I tried to keep it low poly while still keeping realistic textures.

This piece was modeled in Maya with the high poly normals sculpted in Zbrush. The normals where then baked in Marmoset. The textures where made in Substance Painter with renders created using Marmoset.